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    May 29

    Round2 Tissues

    You can find on the downloads web page of Project Hoshimi web site two tissues I plan to use for Round2.

    http://www.project-hoshimi.com/downloads.aspx

    May 04

    Project Hoshimi XNA Viewer v0.6

     

    I release today a new version of my XNA viewer. Take a look here:

    There is a lot of improvements ;-)

    First, to install it, you must have:

    Then, download PHXNA Viewer. (9Mo).

    Unzip this download in the viewers directory (%ProjectHoshimiSDK folder%\viewers).

    Launch Project Hoshimi, go to Options section and select PHXNAViewer as your default viewer.

    Then, ENJOY ;-)))

    What's new in this version?

    On the bottom left, you can see a mini map of the tissue. There is a new button which allow you to show/hide points infos.

    You can now select a Nanobot by right clicking on it. On the bottom right of the screen, if you click on the Selected Bot button, you'll see in real time informations about this bot. Clicking on it and the camera will be centered on it.

    You can see now streams (but performances are not good and I still don't like it).

    Explosions are not yet implemented.

    I hope you'll appreciate this new viewer and if you have any comments, please, tell me.

    (I'm also very interested in the framerate).

    December 18

    Scoring rules and who is the winner in a PvP game

    A new article that explains score calculation and who is the winner in a Player vs Player game:

    Read it on www.project-hoshimi.com web site.

    Which file I must upload?

    If you are in Expert Mode, you know that you must upload your .dll file. But what is the exact file you must upload in Dicovery or Intermediate Mode?

    This article explains everything (I hope so...)

    Small Competition 1 RESULTS

    Small Competition 1 is now over. You can have a look at results here.

    Congratulations to all players and stay tune: a new Small Competition (with a different Pierre's AI and tissue) will start before end of week.

    1. Slimi
    2. Vladan..simoV
    3. pmnox
    November 22

    New article from RaptorXP about distances

    Calculating distances is important in Project Hoshimi, especially if you create your own Pathfinding algorithm (and if you want to win Project Hoshimi, you MUST create your own pathfinding algorithm ;-))).

    So RaptorXP (last year winner) wrote a new article about that.

    Take a look here.

    November 21

    Small Competition 1: First results

    Wahoo, il just take a look at the first results of Small Competition 1 and actually, the best AND maximum score possible was done with a Discovery Strategy.

    Congratulations to Vasiljevski who did it ;-)))

    November 20

    Project Hoshimi 2007 Trailer

    Thomas, from Microsoft France, have created a great trailer for Project Hoshimi. He just send me a high resolution version of it this afternoon.

    So you can see it on: http://www.project-hoshimi.com/downloads.aspx

    November 07

    History of the Imagine Cup

    An excellent idea from the Imagine Cup Team:

    Presentation of the History of the Imagine Cup.

    You can see photos and videos showing you how exciting this event is...

    (I was there at the begining in Barcelona ;-)))

    October 20

    Project Hoshimi 2007 SDK RC2 Available

    Download the SDK RC2

    I have upload the latest build of the SDK.

    You can find in it a new section called Pro. So now, there is 3 categories:

    • Beginners
    • Pros
    • Developers

    Pros is like Beginners: in a "simple" (but not so simple ;-)) interface, you can create a powerfull strategy. In this category, you have access to all kind of Nanobots (including Wall and IPCreator), all their methods (like OpenIP, ForceAutoDestruction, etc.). Try it (even if you are a developer) because you can lean a lot with it.

    In Pros and Developers  categories, you can now choose the AI for Pierre.

    In Developers category, you have now access to the old CSAutomate: it's very usefull if you want to test a lot of strategy during the night:

    1. Prepare your game: select a strategy, a mission (and evantually a second player and Pierre AI),
    2. At it to the Automate section.
    3. Do it again with another strategy or the same on another mission or the same,
    4. And so on.
    5. When you have prepared all your games, clic on Start button in Automate section.

    It will launch all the game, one by one, in a console application, and save the Replays and the Results. You can go to sleep (or eat) when games are playing. You don't see anything on the screen but the game are really running.

    To look at the Results, go in Replays menu (Main -> Replays) and clic on the Result you're interested. You'll see all the statistics like your score, details about nanobots remaining at the end of the game, etc.

    I hope you'll enjoy this RC2 and please, give me your feedbacks.

    Download the SDK RC2

    Richard Clark.